As I round this unit up to nearing a relative end point, I feel I am at a decent place with my scene, having followed up on a couple of points raised within the peer review, namely the extra light to be added within the end detainment cell, and the slight gain on the yellow/orange hue within the manually created god rays, these two alterations can be seen below, and I am happy with there changes made, as I feel they do benefit my end product.
I feel I have learned a reasonable amount about lighting in a short space of time, which was absolutely necessary when essentially going into a unit completely blind, with no prior knowledge in lighting methods and techniques.
Though my scene is not without its faults, as I feel time constraints have limited my mesh creation, and I would like to have a more populated scene, whether this is in the detainment cells or around the office space.
I still have a LOT to learn about lighting, but as it stands, I am happy with my end product as it stands.
For further development, I will be looking to make more meshes whenever I have the chance to add to this scene and populate the area, this is a big deal to me, as I feel my I am a competent modeller and my modelling is strong enough that I should be able to produce a set of models and textures to be combined into a quality scene.
With further research into appropriate lighting for a scene like mine, the scene may flourish more also, and so I will continue researching lighting techniques also when I have the time.


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