The pieces already had materials applied due to the nature of the previous units, and only small modifications were necessary to one or two meshes, in order to give me proper windows which can be seen through from both sides.
The rest of the meshes which I had previously made, I had the foresight to make light maps for them also during the UVing process, to allow for appropriate lighting and shadows to be cast on them.
This lowered my workload and allowed me to construct a fairly basic scene with relative ease.
I created a new window section and a new door for my scene with appropriate windows so that the god rays would shine through into the office and also constructed a set of prison bars and a cell door, so that I could make detainment cells within the lawkeeper's office
Below is a screen grab of my general interior and exterior modpack files within Maya, containing some set dressing items also, which I have used to construct my scene, also shown below via an unreal engine screenshot.
I created a number of assets to populate the direct area around the desk area, including a mug, a book, a machete, keys and a desk lamp, these were all created with scale in mind, UV'd and textured within Quixel Suite, allowing my to create variants of the materials if necessary, specifically with the book in mind, creating two different covers.
I also made use of a Glock 17 pistol, one of my own personal projects as a set dressing item, and a mobile phone which I sourced from a royalty free model website. This was only obtained due to the fact I felt I could not dedicate much more time to the modelling and creation of assets. If I am to put this project on my portfolio, I will of course remove or replace the asset with one of my own creation, this was only added in an effort to save some time, present alongside multiple of my own produced, textured models.
The final thing I added to my scene, again sourced via royalty free means via the following link;
http://www.polymodels.com/free-products/procedural-blinds-generator-blueprints-for-ue4
These come in blueprint form and can be modified with the simple changing of numerical values, and would again be either replaced or removed, depending on the usage limitations for the blueprinting work.
With the addition of the blinds, both venetian and vertically hanging variants placed appropriately over the windows and the window pane in the front door of the office, I felt ready to begin implementing lighting procedures. The prodcedured which have already been highlighted, researched earlier and also making use of the lighting work I had produced for earlier units.





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