Friday, 26 May 2017

Rendering and Lighting for Computer Games Animation - Pre-Production

Due to the nature of this unit being largely engine based, there was not actually much pre-production necessary for this scene which had not been produced through other units, outside of researching into lighting methods and functions within Unreal which I would be needing to incorporate into my scene.

Research into lighting methods and what I feel I will need for my scene will be gathered in another post.

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